Disclaimer First draft, to be proof read… Please provide feedback on twitter. Logic This OS combines the easier yet still difficult way to get FDIB on meaties on your rise up with general fuzzy defence mechanics. If you press-and-hold two buttons while knocked down while your lever is in neutral position, the FDIB execution becomes…
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GGST – Kazunoko & Dogura on Open Beta 2
By Shinjin @shinjinbaiken This is a translation of a blog post where the author summarized their interpretations of what Kazunoko and Dogura said on their streams about GGST after the 2nd Open Beta. Text in square brackets are my own comments. Ideally I would have liked to watch the stream archives as well before publishing,…
GGST – Frames and properties that matter, examples
Disclaimer Purpose: to get a basic overview of some frame data that is important to figure out the “smell of the game”, mainly as regards defensive situations. Based on information from the 2nd Open Beta. Data mainly from @kedako_faital https://twitter.com/kedako_faital HUGE thank you to Kedako-san for his diligent work. Intended audience: people with basic knowledge…
Events & Gatherings
In Sweden, Guilty Gear has been played competitively since the early 2000s. Here you will find upcoming events where you can meet, play, and compete with other players. You will also be able to browse through the game’s competitive history with results from past tournaments and links to articles that document them. This page is…